House on the Hill

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OK, so I love Betrayal at House on the Hill. It’s a theme-heavy, strategy-light romp through a haunted house, and about halfway through, you look up one of 50 (!) scenarios, usually involving one player turning on the rest and trying to kill them.

This game is a blast if you get into character, but one of its big flaws is that, if a new player becomes the traitor, they can feel WAY out of their depth. Each scenario (“Haunt”) has is basically a new game set in the already-explored haunted house, complete with its own rules, strategies, and ways to manipulate the game’s luck.

As I said above, I love this game. I’ve played almost every haunt, and, not to toot my own horn, but I’ve gotten pretty good at shepherding newbies through the complexities of the game’s second act.

That said, whenever it hits the table, I think, “Someone should make co-op haunts.”

Co-op (short for co-operative) board games like Pandemic or Flash Point pit all the players against the game, whose rules turn it into a murderous AI made of cardboard. Everyone wins or loses together, and they’re great fun if you’re worried about someone¬†suffering because they don’t know the rules to a competitive game.

So, after lots of wishing for co-op haunts, I just sat down and made some. Here they are!

Download the PDF.

Enjoy, and let me know what you think!

 

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